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VPNs for ad-blocking While Sony fans are pegging PS5 to come out on top, Microsoft’s extensive commitment to backwards compatibility for all older generations’ libraries, including Xbox One games, as well as an ongoing compelling offer in Xbox Game Pass, means that Team Xbox is getting its ducks in a row ahead of next-gen. While I personally feel this next-gen will be a lot closer than some are saying, here’s everything you need to know about the Xbox Series X. Microsoft had a much better showing with the Xbox’s sequel, the Xbox 360, which sold an incredibly competitive 84 million units. Better still, Microsoft started to curry favour with its Xbox Live online services and a much-improved controller, particularly for those with smaller hands, even if its second console suffered from the dreaded ‘red ring of death’ issue. The current generation saw the release of the Xbox One, but it got off to a bad start, which translated to around 47 million Xbox One sales since launch. Microsoft recovered, though, with the launch of the UHD-capable Xbox One S, which was followed by the Xbox One X. Not only did this latest Xbox console on the block clearly form the naming conventions for Microsoft’s next-gen box (boxes, plural, if the rumours are to be believed), it’s also currently the most powerful console ever. As you might expect, the Xbox Series X will be, at the very least, Microsoft’s most powerful console to date, but it might also prove to be the most powerful console released, as it looks to have the edge on the PlayStation 5 from a raw specs perspective. In Australia, those prices translate to $749 for the Xbox Series X and $499 for the Xbox Series S. That’s pretty reasonable considering a straight US-to-AU dollar conversion has the Series S at $411ish and the Series X at $687ish. Microsoft is saying the Xbox Series X has four times the grunt of the Xbox One X, which is particularly impressive given the Xbox One X is already capable of 4K native resolutions. The big difference there is that while Xbox One X 4K games target 30 frames per second (fps), Microsoft plan is to target 60fps as the base frame rate for 4K games on the Series X. The Series X is also capable of 8K resolutions for those early adopters who’ve splurged on the new-fidelity TVs, but we still recommend sticking to a 4K TV for a great mix of value, UHD resolution, and a wealth of supported content. For those gamers who prefer games with a higher frame rate, the Series X will also support games at up to 120fps, which will require a TV that also supports true 120Hz refresh rates. Higher frames tend to mean lower visual fidelity, and Microsoft is leaving it up to the developers to determine which one they favour. Speaking of fidelity, the big buzzword of next-gen will be ‘ray tracing’, which the Series X will support and translates to incredibly realistic and immersive handling of in-game light and shadows. As with the Xbox One S and Xbox One X, the Series X also has a 4K UHD drive for watching your collection of UHD Blu-rays. Microsoft has already shown off the beautiful results of Minecraft with ray tracing enabled. As you can see in the Digital Foundry video analysis below, Minecraft almost looks like a different game with the way that light interacts with hard objects, transparent items, and even water. Developers will also have the option to opt for 120fps games that will feel more fluid and responsive, something that’s important for competitive titles. Still, for games that can reach that resolution, they likely will either not be running in 4K resolution or will have to make other fidelity compromises to preserve the higher frame rate. One of the practical implications of XVA is faster loading times, but Microsoft also flags that it will allow developers to create more expensive worlds, actual fast-travel systems, and hopefully it’ll also mean the end of forced walk-and-talk or long elevator sequences that are current-gen smoke-and-mirror tricks for masking level lighting. This is achieved by storing the game state on the solid-state drive (SSD), which means you can pick up where you left off, even if the Series X is fully powered down. The anecdote that Microsoft used to highlight this was a tester who left their Series X unplugged for a week and was able to resume their game after updating the console. So, yes, the resume function will even work after a system update, which is impressive, but our hope is that it also gives users the option to forego game updates for those sporadic gaming sessions where you don’t want to wait for games to patch and you just want to play. Simply called the ‘Xbox Wireless Controller’, it boasts better ergonomics designs for smaller hands with rounded bumpers and sculpted grips. In terms of the feel, there’s a matte finish on triggers, bumpers, and D-pad, plus there’s also a tactile dot pattern on triggers and bumpers. To get the lowest possible latency, you’ll want to play in wired mode, which is achieved via a USB-C port. By default, the Xbox Wireless Controller uses AA batteries, but battery packs can be charged via the USB-C cable. Apparently the decision to stick with AA batteries instead of following the rechargeable-internal-battery trend was because gamers are divided on their preferences of batteries overcharging. The Xbox Wireless Controller is intended as a multi-device controller, too, designed to work across Xbox One and Series X consoles – older Xbox One controllers and other peripherals are expected to work with the Series X, too – and inbuilt Bluetooth Low Energy means it can be also easily paired across PC, Android, and iOS devices. The pipeline between controller, console and display has been honed in such a way as to offer incredibly low latency, which should result in more responsive game. In practical terms, it means that when you push the sticks, press a button, or pull the triggers, the corresponding on-screen action should happen a lot faster. Expect this trend to continue with the Series X. Microsoft is using a combination of hardware and software solutions to achieve backwards compatibility on the Series X, with the pledge that thousands of games from Xbox One, Xbox 360, and original Xbox libraries will all be playable on the next-gen console on day one. Beyond this, Microsoft is talking up better boot and overall load times for some of these backwards-compatible titles, as well as higher resolutions, better image quality, and stabler frame rates. It’s also great to see that the Series X will have backwards compatibility for a range of Xbox One accessories, plus you can safely expect that your saves and in-game progression will carry over between generations. Additionally, the Series X has been designed with cross-system multiplayer in mind, which means you’ll still be able to play supported cross-gen games with your buddies who’ve yet to make the leap from Xbox One. Gears 5 on Series X will boast faster loading times and, impressively, it’s slated to look better than the PC version running on ultra fidelity settings. Developer The Coalition is targeting 120fps for multiplayer, and it will be available at Series X launch as a free update for anyone who already owns it. So if you have an Xbox One you still use in your home and want to play Halo Infinite, your Xbox One will be able to download and play the Xbox One version of that game. With the same account on Series X, your next-gen console will download the better-looking Series X version of the game automatically. All first-party Xbox Game Studios games that are optimised for Series X will support Smart Delivery. Effectively, this means you can wait for the Series X to drop in price, buy and play cross-gen titles on Xbox One in the meantime, then play the next-gen versions of Smart Delivery-supported games on Series X. There’s a bit of a catch. While all Xbox Game Studios games that straddle both console generations are expected to support this feature, it’s optional for third-party developers to opt in, even though the tech is available for all of them. Still, there’s a mix of new games, remasters, Smart Delivery titles, and games that will be available via the increasingly value-packed Xbox Game Pass. Here’s the full list: The Series S is shorter, thinner and shallower than the Xbox Series S (around 60 per cent smaller), with a speaker-like grille on top of the console (if laid horizontally). To put the height into perspective, it’s roughly as tall as three Xbox Wireless Controllers standing face-up. It’s also mostly white (grille notwithstanding), compared to the black Xbox Series X. In terms of the practical side of things, the Xbox Series S doesn’t have a disc drive, whereas the Xbox Series X does. Microsoft has also revealed official specs for the Xbox Series S, which have been added to the Xbox Series X comparison table below.